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LaosMotion.cpp

Patched for engrave speed setting to work - HackerspaceFFM, 2014-11-09 20:48

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/**
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 * LaosMotion.cpp
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 * Motion Controll functions for Laos system
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 *
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 * Copyright (c) 2011 Peter Brier
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 *
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 *   This file is part of the LaOS project (see: http://laoslaser.org)
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 *spe
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 *   LaOS is free software: you can redistribute it and/or modify
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 *   it under the terms of the GNU General Public License as published by
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 *   the Free Software Foundation, either version 3 of the License, or
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 *   (at your option) any later version.
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 *
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 *   LaOS is distributed in the hope that it will be useful,
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 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *   GNU General Public License for more details.
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 *
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 *   You should have received a copy of the GNU General Public License
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 *   along with LaOS.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 *
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 *
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 */
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#include "global.h"
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#include "LaosMotion.h"
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#include  "planner.h"
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#include  "stepper.h"
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#include  "pins.h"
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// #define DO_MOTION_TEST 1
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// globals
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unsigned int step=0;
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int command=0;
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int mark_speed = 100; // 100 [mm/sec]
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int bitmap_speed = 100; // 100 [mm/sec]
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int power = 10000 ;
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// next planner action to enqueue
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tActionRequest  action;
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// position offsets
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static int ofsx=0, ofsy=0, ofsz=0;
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// Command interpreter
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int param=0, val=0;
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// Bitmap buffer
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#define BITMAP_PIXELS  (8192)
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#define BITMAP_SIZE (BITMAP_PIXELS/32)
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unsigned long bitmap[BITMAP_SIZE];
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unsigned long bitmap_width=0; // nr of pixels
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unsigned long bitmap_size=0; // nr of bytes
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unsigned char bitmap_bpp=1, bitmap_enable=0;
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/**
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*** LaosMotion() Constructor
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*** Make new motion object
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**/
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LaosMotion::LaosMotion()
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{
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  extern GlobalConfig *cfg;
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#if DO_MOTION_TEST
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  tActionRequest act[2];
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  int i=0;
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  Timer t;
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#endif
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  pwm.period(1.0 / cfg->pwmfreq);
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  pwm = cfg->pwmmin/100.0;
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  if ( laser == NULL ) laser = new DigitalOut(LASER_PIN);
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  *laser = LASEROFF;
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  mark_speed = cfg->speed;
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  //start.mode(PullUp);
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  xhome.mode(PullUp);
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  yhome.mode(PullUp);
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  isHome = false;
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  plan_init();
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  st_init();
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  reset();
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  mark_speed = cfg->speed;
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  bitmap_speed = cfg->xspeed;
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  action.param = 0;
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  action.target.x = action.target.y = action.target.z = action.target.e =0;
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  action.target.feed_rate = 60*mark_speed;
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#if DO_MOTION_TEST
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  t.start();
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  act[0].ActionType = act[1].ActionType =  AT_MOVE;
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  act[0].target.feed_rate = 60 * 100;
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  act[1].target.feed_rate = 60 * 200;
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  act[0].target.x = act[0].target.y = act[0].target.z = act[0].target.e = 0;
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  act[1].target.x = act[1].target.y = act[1].target.z = act[1].target.e = 100;
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  act[1].target.y = 200;
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  while(1)
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  {
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    while( plan_queue_full() ) led3 = !led3;
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    led1 = 1;
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    i++;
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    if ( i )
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      printf("%d PING...\n", t.read_ms());
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    else
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      printf("%d PONG...\n", t.read_ms());
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    if ( i > 1 || i<0) i = 0;
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    plan_buffer_line (&act[i]);
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    led1 = 0;
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  }
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#endif
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}
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/**
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***Destructor
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**/
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LaosMotion::~LaosMotion()
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{
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}
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/**
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*** reset()
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*** reset the state
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**/
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void LaosMotion::reset()
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{
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  extern GlobalConfig *cfg;
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  #ifdef READ_FILE_DEBUG
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    printf("LaosMotion::reset()\n");
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  #endif
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  xstep = xdir = ystep = ydir = zstep = zdir = step = command = 0;
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  ofsx = ofsy = ofsz = 0;
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  *laser = LASEROFF;
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  enable = cfg->enable;
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  cover.mode(PullUp);
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}
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/**
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*** ready()
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*** ready to receive new commands
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**/
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int LaosMotion::ready()
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{
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  return !plan_queue_full();
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}
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/**
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*** queue()
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*** return nr of items in the queue (0 is empty)
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**/
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int LaosMotion::queue()
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{
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  return plan_queue_items();
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}
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/**
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*** MoveTo()
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**/
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void LaosMotion::moveTo(int x, int y, int z)
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{
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   extern GlobalConfig *cfg;
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   action.target.x = ofsx + x/1000.0;
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   action.target.y = ofsy + y/1000.0;
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   action.target.z = ofsz + z/1000.0;
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   action.ActionType = AT_MOVE;
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   action.target.feed_rate =  60.0 * cfg->speed;
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   plan_buffer_line(&action);
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   //printf("To buffer: %d, %d, %d\n", x, y, z);
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}
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/**
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*** MoveTo() width specific speed (%)
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**/
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void LaosMotion::moveTo(int x, int y, int z, int speed)
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{
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   extern GlobalConfig *cfg;
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   action.target.x = ofsx + x/1000.0;
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   action.target.y = ofsy + y/1000.0;
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   action.target.z = ofsz + z/1000.0;
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   action.ActionType = AT_MOVE;
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   action.target.feed_rate =  (speed * 60.0 * cfg->speed) / 100;
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   plan_buffer_line(&action);
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   //printf("To buffer: %d, %d, %d, %d\n", x, y,z,speed);
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}
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/**
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*** write()
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*** Write command and parameters to motion controller
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*** Parse all the integers found in the simplecode file per integer
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**/
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void LaosMotion::write(int i)
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{
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  extern GlobalConfig *cfg;
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  static int x=0,y=0,z=0;
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  //if (  plan_queue_empty() )
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  //printf("Empty\n");
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  #ifdef READ_FILE_DEBUG_VERBOSE
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    printf(">%i (command: %i, step: %i)\n",i,command,step);
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  #endif 
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  if ( step == 0 )
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  {
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    command = i;
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    step++;
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  }
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  else
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  {
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     switch( command )
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     {
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          case 0: // move x,y (laser off)
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          case 1: // line x,y (laser on)
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            switch ( step )
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            {
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              case 1:
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                action.target.x = i/1000.0;
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                break;
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              case 2:
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                action.target.y = i/1000.0;;
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                step=0;
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                action.target.z = 0;
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                action.param = power;
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                action.ActionType =  (command ? AT_LASER : AT_MOVE);
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                if ( bitmap_enable && (action.ActionType == AT_LASER))
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                {
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                  action.ActionType = AT_BITMAP;
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                  bitmap_enable = 0;
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                }
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                switch ( action.ActionType )
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                {
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                  case AT_MOVE: action.target.feed_rate = 60 * cfg->speed; break;
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                  case AT_LASER: action.target.feed_rate = 60 * mark_speed; break;
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                  case AT_BITMAP: action.target.feed_rate = 60 * bitmap_speed; break;
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                  case AT_MOVE_ENDSTOP: break;
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                  case AT_WAIT: break;
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                }
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                if ( action.ActionType == AT_BITMAP )
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                {
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                  while ( queue() );// printf("-"); // wait for queue to empty
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                  plan_set_accel(cfg->xaccel);
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                  plan_buffer_line(&action);
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                  while ( queue() ); // printf("*"); // wait for queue to empty
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                  plan_set_accel(cfg->accel);
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                }
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                else
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                  plan_buffer_line(&action);
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                break;
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            }
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            break;
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          case 2: // move z
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            switch(step)
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            {
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              case 1:
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                step = 0;
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                z = action.target.z;
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                action.param = power;
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                action.ActionType =  AT_MOVE;
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                action.target.feed_rate =  60.0 * cfg->speed;
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                plan_buffer_line(&action);
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                break;
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            }
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            break;
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         case 4: // set x,y,z (absolute)
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            switch ( step )
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            {
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              case 1:
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                x = i;
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                break;
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              case 2:
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                y = i;
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                break;
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              case 3:
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                z = i;
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                setPosition(x,y,z);
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                step=0;
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                break;
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            }
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            break;
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         case 5: // nop
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           step = 0;
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           break;
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         case 7: // set index,value
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            switch ( step )
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            {
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              case 1:
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                param = i;
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                break;
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              case 2:
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                val = i;
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                step = 0;
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                switch( param )
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                {
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                  case 100:
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                    if ( val < 1 ) val = 1;
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                    if ( val > 9999 ) val = 10000;
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                    mark_speed = val * cfg->speed / 10000;
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                    bitmap_speed = val * cfg->xspeed / 10000;
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                    #ifdef READ_FILE_DEBUG
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                      printf("> speed: %i\n",mark_speed);
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                    #endif        
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                    break;
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                  case 101:
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                    power = val;
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                    #ifdef READ_FILE_DEBUG
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                      printf("> power: %i\n",power);
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                    #endif        
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                    break;
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                }
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                break;
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            }
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            break;
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         case 9: // Store bitmap mark data format: 9 <bpp> <width> <data-0> <data-1> ... <data-n>
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            if ( step == 1 )
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            {
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              bitmap_bpp = i;
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            }
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            else if ( step == 2 )
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            {
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           //   if ( queue() ) printf("Queue not empty... wait...\n\r");
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              while ( queue() );// printf("+"); // wait for queue to empty
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              bitmap_width = i;
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              bitmap_enable = 1;
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              bitmap_size = (bitmap_bpp * bitmap_width) / 32;
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              if  ( (bitmap_bpp * bitmap_width) % 32 )  // padd to next 32-bit
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                bitmap_size++;
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              // printf("\n\rBitmap: read %d dwords\n\r", bitmap_size);
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            }
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            else if ( step > 2 )// copy data
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            {
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              bitmap[ (step-3) % BITMAP_SIZE ] = i;
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              // printf("[%ld] = %ld\n", (step-3) % BITMAP_SIZE, i);
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              if ( step-2 == bitmap_size ) // last dword received
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              {
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                bitmap[ (step-2) % BITMAP_SIZE ] = 0;
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                step = 0;
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                // printf("Bitmap: received %d dwords\n\r", bitmap_size);
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              }
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            }
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            break;
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         default: // I do not understand: stop motion
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            step = 0;
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            break;
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    }
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    if ( step )
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      step++;
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  }
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}
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/**
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*** Return true if start button is pressed
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**/
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bool LaosMotion::isStart()
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{
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  return cover;
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}
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/**
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*** Hard set the absolute position
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*** Warning: only call when the motion is not busy!
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**/
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void LaosMotion::setPosition(int x, int y, int z)
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{
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  plan_set_current_position_xyz(x/1000.0,y/1000.0,z/1000.0);
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  ofsx = ofsy = ofsz = 0;
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}
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/**
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*** get the absolute position
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**/
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void LaosMotion::getPosition(int *x, int *y, int *z)
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{
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  float xx,yy,zz;
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  plan_get_current_position_xyz(&xx, &yy, &zz);
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  *x = xx * 1000;
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  *y = yy * 1000;
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  *z = zz * 1000;
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}
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/**
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*** set the origin to this absolute position
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*** set to (0,0,0) to reset the orgin back to its original position.
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*** Note: Make sure you only call this at stand-still (motion queue is empty), otherwise strange things may happen
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**/
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void LaosMotion::setOrigin(int x, int y, int z)
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{
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  ofsx = x;
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  ofsy = y;
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  ofsz = z;
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}
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/**
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*** Home the axis, stop when both home switches are pressed
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**/
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void LaosMotion::home(int x, int y, int z)
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{
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  extern GlobalConfig *cfg;
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  int i=0;
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  printf("Homing %d,%d, with speed %d\n", x, y, cfg->homespeed);
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  xdir = cfg->xhomedir;
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  ydir = cfg->yhomedir;
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  zdir = cfg->zhomedir;
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  led1 = 0;
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  isHome = false;
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  printf("Home Z...\n\r");
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  if (cfg->autozhome) {
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    printf("Homing %d with speed %d\n", z, cfg->zhomespeed);
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    while ((zmin ^ cfg->zpol) && (zmax ^ cfg->zpol)) {
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        zstep = 0;
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        wait(cfg->zhomespeed/1E6);
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        zstep = 1;
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        wait(cfg->zhomespeed/1E6);
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    }
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  }
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  printf("Home XY...\n\r");
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  while ( 1 )
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  {
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    xstep = ystep = 0;
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    wait(cfg->homespeed/1E6);
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    xstep = xhome ^ cfg->xpol;
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    ystep = yhome ^ cfg->ypol;
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    wait(cfg->homespeed/1E6);
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    led2 = !xhome;
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    led3 = !yhome;
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    led4 = ((i++) & 0x10000);
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    if ( !(xhome ^ cfg->xpol) && !(yhome ^ cfg->ypol) )
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    {
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      setPosition(x,y,z);
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      moveTo(x,y,z);
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      isHome = true;
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      printf("Home done.\n\r");
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      return;
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    }
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  }
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}
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